It's all in the opponent's move. You just have to observe and strike with a brilliant move.
The rules of “rock, paper, scissors (RPS)” are simple: rock beats scissors, scissors beat paper, and paper beats rock. Historically, people have played RPS to pass the time, settle disputes, or just for fun. According to Psychology Today, RPS dates back to ancient China, between 206 BC and 220 AD. While many once thought the game was purely based on chance, researchers from China’s Zhejiang University argued in a 2014 study that RPS is actually a “game of psychology.” By understanding this, players could develop strategies to improve their chances of winning.
RPS has been the subject of many mind game studies, which players in worldwide competitions and national leagues use to win the game. This 2014 study, led by Zhijian Wang, suggested that players of this game usually depict predictable patterns. Observing these patterns can enable a person to craft a unique strategy for their next move, that will make them win.
For the study, the researchers recruited 360 undergraduate and graduate students to play a total of 300 rounds of RPS, while their actions were recorded. In the experiment, Wang observed that winning players tended to stick to their winning strategy, while losers tended to switch to a new strategy. He called this process "persistent cyclic motions."
Here's how it works: As the game starts between Player A and Player B, both make random moves out of R, P, or S. As the game ends, by observing the move of the winner, the loser can optimize their next move. For instance, if Player A uses R and Player B uses S, Player A wins. For the next round, Player B can assume that Player A will use the same move, that is, R. This time, Player B can use P instead of S, thereby winning.
The gist is, that if a player won a round by playing R, they should play S next. If they won by S, they should play P next. If they won by P, they should play R next. On the flip side, if a player lost a round by playing R, they should play P next. If they lose by S, they should play P next. If they lost by P, they should play S next. Perhaps the most mathematically sound way to play the game is based on the concept of probability.
Notice that each move – R, P, or S, can beat one other move and can be beaten by the third move. So, it makes sense to pick paper one-third of the time, rock one-third of the time, and scissors one-third of the time. This is called the game's “Nash equilibrium,” per ABC News.
While the Nash equilibrium should be the best strategy for the players of the game, Wang challenged this theory by saying that it is also a lot about psychology and predictable cyclic flow. Instead of the notion that “player chooses three actions with equal probability,” these researchers said that the winners demonstrated what is called the “conditioned response.” “Whether conditional response is a basic decision-making mechanism of the human brain or just a consequence of more fundamental neural mechanisms is a challenging question for future studies,” the researchers wrote in the paper.