We matched six design teams with six urban problems and held an event where they presented their solutions to the city. Here's a recap of the evening.
You know what they say about designers: They love solving problems. And in San Francisco, they love solving them so much that GOOD was invited back for a second event in which designers attempt to solve the city's problems.
After a successful GOOD Design SF in 2009, we were delighted to return for the second incarnation of GOOD Design Bay Area. Six design teams from the region were matched with government and urban leaders, who proposed six very different challenges. The designers were then given several weeks to come up with solutions, which they presented to more than 200 attendees. It was a fantastic night full of energetic questions, and was a fitting end to San Francisco's month-long, city-wide Architecture and the City festival.
Without further delay, here are some of the solutions these brilliant designer-client teams created together.
Barry and Byron proposed a system of cross-media billboards that could work in analog as well as digitally. A person could post a flyer physically on the board, but also use a scanner with text recognition that could share the information on digital screens, or upload the information to places like Facebook. The kiosks or walls would then become landmarks in the community which people would locate in real life, but if they wanted to visit them more frequently they could "Like" them to follow updates online. This creates both a hyper-local source of news, and also a way to get a pulse on what a community is thinking—both things that the disappearance of local publications have not been able to replicate.
The issue of density was proposed by a team from development company Forest City, Alexa Arena and Shannon Loew. We all know that density is good for us in an urban sense: It keeps services and people close together, preventing traffic and sprawl. But for many people in cities, especially in San Francisco, the addition of more density is still seen negatively. Forest City wanted to see density reframed as a channel for urban good. Larissa Sand of Sand Studios first examined our deep-seated fears about density, stemming from dystopic views of the future in films like Metropolis (above) and The Fifth Element. The real issue, Sand said, was the sense of height: People didn't like the tall buildings that blocked their view and created shade. So she proposed redesigning the spaces between tall buildings to give people more reasons to look up.
Nader Shabahangi, President & CEO of Agesong opened his challenge with a lovely poem by Mary Oliver about forgetting. Shabahangi's organization deals with the issues around aging, namely the fact that our population is getting older and older (1 in 5 Americans will be over 65 in the year 2030). Landscape designer Sarah Kuehl of Peter Walker & Partners was charged with creating a forgetfulness-friendly city where our increasingly senior population can live more safely and happily. Kuehl spent some time with residents of a retirement home and realized that elders are some of the most civic-minded residents in a city: They often give up their cars and walk everywhere. So it was the pedestrian experience, especially around retirement homes, that needed to be repaired.
Kuehl looked at powerful public spaces for walking like the High Line in New York, which, although they provide great places for people to slow down and reflect upon the process of aging, require a tremendous amount of work. So she proposed a concept called Nurture, an elite force who would be dispatched around the city to help provide maintenance for these green spaces. These volunteers would provide services like horticulture and landscape to keep spaces safe, clean and beautiful for resting and reflection. But they would also stand in as crossing-guards and offer forgetfulness care, should someone need assistance. And due to their dual roles, seniors wouldn't be intimidated or ashamed to ask for help.
Madelyn Mackie, Director of Disaster Services at the American Red Cross, began outlining her challenge by asking how many people in the audience had a disaster-relief kit at home. Most people in the audience did not raise their hands, and therein lies the problem. Brian Singer of Altitude looked at how to better connect residents with disaster relief when the big one hits (or, alternatively, as he noted, for a zombie attack). The Red Cross handles it now by placing trailers and storage units with supplies strategically around the city. However, these can only service 100 people in the first 72 hours, which is not enough for the city, especially in high-density areas.
First, Singer wanted to make more trailers more visible, even in times of non-disaster, perhaps by permanently sitting in school parking lots. When disaster strikes, a balloon could be deployed that would allow relief stations to become more visible to someone on the ground. Smaller emergency pods, which could help provide basic needs to people stranded in urban areas, could be stashed in advertising kiosks, bus shelters and park infrastructure, along with signage and other information about what to do. Pods could also be placed in apartment buildings—Singer proposed a white bin like the blue ones for recycling—and owners could be incentivized to stock them. Finally Singer proposed a massive campaign that would play out on paper grocery bags, reminding homeowners to stock up, but also providing detailed directions on what to do that they could keep handy.
At the close of the program, I was excited to announce that we're launching our next GOOD Design school program in partnership with the MFA graphic design school at the Academy of Art University, right down the street in San Francisco. That will be starting up in the spring, so watch here for updates from talented students. Finally a big thanks to everyone who invited us back! We were thrilled to once again be hosted by SPUR and AIA SF, who sure know how to gather an engaged audience who knows how to ask smart questions. And they also know how to throw one heck of an after-party. Thank you to all the designers and leaders who were involved, and we'll see you at the next GOOD Design!
GOOD Design pairs designers with city problems proposed by urban leaders, and showcases the solutions at lively public forums. Events have been held in Los Angeles, San Francisco (twice!), New York, at the annual conference of CEOs for Cities, and with Art Center College of Design and Ringling College of Art and Design. If you'd like to bring GOOD Design to your city or school, let us know!