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Need a New Board Game? Here's One With a Purpose

Do not pass "Go," do not collectively act.

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Can Discounts Convince Londoners to Bike and Walk?

Re:route will provide users with biking and walking routes and reward them for completing those journeys without a car.

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Can Students 'Dance Dance' Their Way to a Fitness Revolution?

Dance Dance Revolution Classroom Edition is bringing some fancy footwork to the fight against childhood obesity.

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Are Schools on the Verge of a Mobile-Phone Revolution?

Over 75 percent of teens own cell phones, making them the perfect tool for learning—if teachers are on board with using them.

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From School Science Fairs to Designing a Smartphone App That Diagnoses Malaria

These grad students designed Lifelens, an app that lets you snap picture of a blood sample to determine if it's infected with malaria.

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The Five Best Projects from the Imagine Cup Competition

More than 100 student teams are competing to solve a host of environmental, health, accessibility, and education issues. Here are their best ideas.

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Disney and Others Rush to Cash in on SEAL Team Six

Sure it's outrageous that Disney wants to cash in on the Osama bin Laden killing, but there's a long history of trademarking war heroes.

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SeeClickFix Is Using Facebook to Make Fixing Cities Social

More than anything, SeeClickFix coming to Facebook means you can get a new feed about the civic issues on your block. Then do something about it.

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Infographic: A World Map of Video Game Villains

We've moved on from Nazi and Eastern Bloc bad guys, but what do the nationalities of today's first person shooter villains tell us about geopolitics?

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@GOOD Asks: Can Playing Games Teach Us Valuable Life Lessons? The Community Answers

Should we encourage younger generations to play more games in an effort to make our world a better place? Joint the conversation.