Design The World’s First Badass Educational Game Amplify’s revolutionary approach to designing games for the classroom? Hiring game designers, duh.Jamin WarrenSep 11, 2014
Articles Gaming's Environmental Toll In last year’s indie hit Flower, you play as a flock of flowers, wistfully floating through the country landscape,...Jamin WarrenApr 09, 2010
Articles Guerrilla Gardening for Gamers "The Earth laughs in flowers." -Ralph Waldo Emerson In most videogames, plant life is merely party of the scenery-which is why...Jamin WarrenMar 05, 2010
Articles The Color Game Videogame insiders discuss a lack of diversity in the industry-and what to do about it. Last week in Las Vegas, I led a panel at...Jamin WarrenFeb 25, 2010
Articles Videogames' Slow Move Toward Accessibility For people with disabilities, many videogames have long been off-limits. Times are changing, though. "The continuing existence of unfair and...Jamin WarrenFeb 18, 2010
Articles The Rise of High-quality Nonprofit Videogaming A new nonprofit shows that well-designed games can also do the world some good. "Good works are links that form a chain of love." -Mother...Jamin WarrenFeb 11, 2010
Articles Paying to Play How some videogames are rallying for Haiti-and why others aren't. The expansive relief effort to the earthquake in Haiti has been extraordinary....Jamin WarrenFeb 03, 2010
Articles Bite-sized Gaming A short-and-sweet game for those of us who can't stay up all night playing videogames anymore. "A Mayfly flies a single day / The daylight dies...Jamin WarrenJan 28, 2010
Articles Landscapes from Virtual Worlds James Barnett makes fauvist paintings of picturesque videogame environments. "I don't paint things. I only paint the difference between...Jamin WarrenJan 14, 2010
Articles A Videogame to Fight Cubicle Malaise Paolo Pedercini's experimental game, "Every Day The Same Dream," challenges players to escape the dreariness of the working world. When the...Jamin WarrenJan 06, 2010
Articles Advancing the Art and Science of Virtual Crowds \r\nHow Assassin's Creed 2 captures the rhythms of the masses\r\nEvery crowd has a silver lining. –P.T. Barnum\r\n\r\nEvery morning when...Jamin WarrenDec 23, 2009
Articles Playing with Color A crop of current videogames is exploring new chromatic possibilities. "Seek the strongest color effect possible. The content is of no...Jamin WarrenDec 12, 2009
Articles Post-Katrina New Orleans as "Fictional Space" Videogame developers often shy away from putting real places in their games. That's perhaps for good reason. In 2007, Insomniac...Jamin WarrenDec 05, 2009