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Design

The World’s First Badass Educational Game

Amplify’s revolutionary approach to designing games for the classroom? Hiring game designers, duh.

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Gaming's Environmental Toll

In last year’s indie hit Flower, you play as a flock of flowers, wistfully floating through the country landscape,...

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Guerrilla Gardening for Gamers

"The Earth laughs in flowers." -Ralph Waldo Emerson In most videogames, plant life is merely party of the scenery-which is why...

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The Color Game

Videogame insiders discuss a lack of diversity in the industry-and what to do about it. Last week in Las Vegas, I led a panel at...

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Videogames' Slow Move Toward Accessibility

For people with disabilities, many videogames have long been off-limits. Times are changing, though. "The continuing existence of unfair and...

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The Rise of High-quality Nonprofit Videogaming

A new nonprofit shows that well-designed games can also do the world some good. "Good works are links that form a chain of love." -Mother...

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Paying to Play

How some videogames are rallying for Haiti-and why others aren't. The expansive relief effort to the earthquake in Haiti has been extraordinary....

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Bite-sized Gaming

A short-and-sweet game for those of us who can't stay up all night playing videogames anymore. "A Mayfly flies a single day / The daylight dies...

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Landscapes from Virtual Worlds

James Barnett makes fauvist paintings of picturesque videogame environments. "I don't paint things. I only paint the difference between...

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A Videogame to Fight Cubicle Malaise

Paolo Pedercini's experimental game, "Every Day The Same Dream," challenges players to escape the dreariness of the working world. When the...

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Advancing the Art and Science of Virtual Crowds

\r\nHow Assassin's Creed 2 captures the rhythms of the masses\r\nEvery crowd has a silver lining. –P.T. Barnum\r\n\r\nEvery morning when...

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Playing with Color

A crop of current videogames is exploring new chromatic possibilities. "Seek the strongest color effect possible. The content is of no...

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Post-Katrina New Orleans as "Fictional Space"

Videogame developers often shy away from putting real places in their games. That's perhaps for good reason. In 2007, Insomniac...